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<BGSOUND src="http://home.comcast.net/~lqsf_music3/crossroads.wma" loop=infinite>
Bring Me To Life
Monday. 7.23.07 3:01 pm
I love Bring me to life. I hear it about 20 times. I hope you will like it.

Bring Me To Life
Artist: Evanescence
Publish parts of: DareDevil

music.tuantrinh.info © 2006-2007
How can you see into my eyes
Like open doors.
Leading you down into my core
Where I’ve become so numb.
Without a soul
My spirit’s sleeping somewhere cold
Until you find it there and lead it back home.

(wake me up.
Wake me up inside.
I can’t wake up.
Wake me up inside.
Save me.
Call my name and save me from the dark.
Wake me up.
Bid my blood to run.
I can’t wake up.
Before I come undone.
Save me.
Save me from the nothing I’ve become.)

Now that I know what I’m without
You can’t just leave me.
Breathe into me and make me real
Bring me to life.

[chorus]

Bring me to life.
I’ve been living a lie
There’s nothing inside.
Bring me to life.

Frozen inside without your touch,
Without your love, darling.
Only you are the life among the dead.

All of this sight
I can’t believe I couldn’t see
Kept in the dark
But you were there in front of me

I’ve been sleeping a 1000 years it seems.
I’ve got to open my eyes to everything.

Without a thought
Without a voice
Without a soul

Don’t let me die here
There must be something wrong.
Bring me to life.

[chorus]

Bring me to life.
I’ve been living a lie
There’s nothing inside.

Bring me to life

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Castle Siege Details for silkroadonline
Saturday. 7.21.07 3:33 pm
Overview

In the Siege War update, each area in Silkroad will have get a "Fortress" that works to control the towns in each area. The guild that control this "Fortress" will have the ability to change the price of items sold through the NPC in that town. The guild will also have the ability to control the prices of Trade Products and the rate at the Trade Products are sold. (i.e. Jangnan <-> Dongwang, Trade Products have 387% value) The guild will also be able to control the prices of transports in the area (i.e. Ferry) and prices of Trade Products at Special Trading Posts (Not implemented in iSRO yet, namely at Bandit Den, Tarim Basin, and Takla Mahan. The products can be bought/sold at these places only during a certain time in a day)
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The Location of Fortresses

Silkroad Online will have two kinds of Fortress at each area.

Large Fortress
- for major towns (i.e. Jangnan, Dongwang, Hotan, Constatinpole and etc)
- can control the tax rates on items sold through the NPC

Small Fortress
- for areas with special trading posts
- can control the tax rates on the transports and the the trade products sold at the special trading posts
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The Fortess

The guild that has been granted the control of the Fortress can build structures that helps defend the Fortress

Main Gate - the main gate that guards the Fortress
Defensive Tower - the tower that can damage the intruders
Heart of Fortress - the building that determines the owner of the Fortress
Obstacles - objects that blocks the intruders
Defensive Circle - can be built around the Main Gate, Defensive Tower, and the Heart of Fortress that gives buffs to the Guild Members defending the Fortress

The guild in control of the Fortress can build, repair and upgrade buildings.
The guild that seek to take over control of the Fortress must destroy and break through the Main Gate, destroy the Obstacles and Defensive Circles, and destroy the heart of Fortress within a given time.
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The Fortress NPC

The Fortress Manager - change tax rates, hire other Fortress NPCs
The Fortress General - hire Mercenaries, management of buildings
Blacksmith - make/repair items required in the maintenance of The Fortress (??)
The Tamr - practise different methods of transportation (??)


The Siege War

The Siege War will take place once in 2 weeks.

The following procedure will follow:

1. The Guild that wishes to gain control over a Fortress will apply for Siege War through the Fortress Management NPC in each town.
2. The Offensive/Defensive guilds will prepare for the Siege War

Defensive Guild
- Assign roles to each guild member
- Make/Purchase items for the Siege War
- Assign roles to Mercenary NPCs
- Repair/upgrade buildings in the Fortress

Offensive Guild
- Purchace items for the Siege War
- Assign roles to each guild member

3. The offensive guild will be transported to town, then to the Fortress when Siege War begin
4. The offensive guild must destroy and enter the Main Gate
5. The offensive guild must destroy all Defensive towers
6. The offensive guild must destroy the Heart of Fotress to gain control
7. The defensive side will need to protect the Heart of Fortress for a certain period of time.


The Benefits of Controlling a Fortress

1. Group of winner can adjust tax of products sold through the NPC
2. Group of winner can make/purchase Fotress related items
3.Group of winner can practise different types of transportation (??)
4. Group of winner can select the Fortress as point of ressurection
5. Group of winner can have the ability (icon) to return to the Fortress
6. Group of winner can make the Fotress your Guild's drinking party bar! (Only the guild members can enter the Fortress)

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